Kid's Research Laboratory (2015)

(?) ARS Electronica Futurelab

Fun and explore

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Data

Author

(?) ARS Electronica Futurelab

Year

2015

Name

Kid's Research Laboratory

Project type

explore

Objective

Experiment and play

Data of last exhibition

Place

ARS Electronica

Year

2015 - Present

City

Linz, Austria

Description of the project

This fun installation is a way of introducing the world of technology and exploration to young children.

The installation has 7 small games through which children can discover themes related to nature as well as games that teach them how technology works.

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Author biography

Human interaction with technology determines the very aspect of the future that the Ars Electronica Futurelab has been focusing on for 25 years now. And this fundamental fact distinguishes it from the broad range of topics that future sciences in general are researching on. The inherent urge for change describes the laboratory, which artistically deals with the technological transformation of the society day by day. The ensuing diversity is a result of the constant change of expectations in the future.

Interaction analysis

Interaction explanation

It is an open space, so navigation is free.

All stations have TUI elements and GUI elements as the idea is to interact with technology and the real world.

There are usually helpers in the room who can guide and assist the children if needed.

Interaction model

Graphical User Interface

Command Line Interface

Tangible User Interface

Other

Interactive design approach

User centered

Activity centered

System design

Genius design

Interactive input

The interaction is a bit different in this case as it has different stations in which different inputs are used.
These include physical objects (paints, sand, tempered glass, tracers...).

User experience for kids

Does it have instant feedback?

Yes

No

All stations have instant feedback for the children, so that they are aware at all times that their movements are being used.

How is the navigation?

Multiple navigation

Step by step navigation

Other

Navigation is free, the aim is to make the user able to move around and try everything out in a way that they themselves feel in charge of their actions.
In one of the cases, navigation is step-by-step, as it is a digital interface through which users must scan their figures so that an artificial intelligence can read the constructed animal.

About the text and fonts

Is the text simple?

Yes

No

I am not sure

Is the the font big (more than 12-14pt)?

Yes

No

I am not sure

Is there a lot of text?

Yes

No

I am not sure

Only one of the stations has explanatory text. The rest are carried with the help of the people in charge of the exhibition.
There is an explanatory sign at the entrance to the exhibition, but it seems to be aimed more at adults.

About the visual and audible inputs

Does it contain sounds?

Yes

No

I am not sure

Does it contain animations?

Yes

No

Does it contain vivid colors?

Yes

No

There is no general sound for the whole exhibition, but the station related to music has sounds.
A similar thing happens when it comes to animations, as only one of the stations has animations.
It is true that this is due to the fact that the interfaces are intended to be physical rather than digital, and that the user can touch the objects.

What icons do they show?

Abstract

No icons

Literal

Other

Does it have an option to personalise?

Yes

No

Universal Design Principles

Which of the 125 Universal Design Principles are correctly applied in the project?

Important for the exhibition organisation (physical space)

Accesibility

Entry Point

Prospect-Refuge

Storytelling

Wayfinding

Important for the way of showing information

Advance Organiser

Chunking

Highlighting

Iconic Representation

Immersion

Legibility

Picture Superiority Effect

Important for the design

Biophilia Effect

Colour

Contour Bias

Savana Preference

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