YOU! The experience (2008)

Potion Design and Thinc Design

Learn and awareness

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Data

Author

Potion Design and Thinc Design

Year

2008

Name

YOU! The experience

Project type

education

Objective

Learn and awareness-raising

Data of last exhibition

Place

Museum of science and industry

Year

2008

City

Chicago - USA

Description of the project

Through different stations (100 Things to do, What is in your blood?, The Chemistry Between Us, Create an Ad), users will learn new concepts related to health while interacting and playing games.

One of the stations (Create an Ad), teaches users about the advertising industry and how it works.

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Author biography

Potion Design is a group whose main objective is people. Moreover, all their projects are based on interaction and the digital medium as their main tool. They have done a lot of things: from inventing new methods of interactivity, to using creative methods to get technology to be used in an awareness-raising way or even using screens the size of a room.

"We love a challenge. We research and strategize and prototype. We use our technical know-how, creative could-be, and strategic can-do for cultural and corporate clients near and far, large and small".

Interaction analysis

Interaction explanation

In terms of space as an interface, interaction is free as the user can choose the desired path, there is no predetermined order.

In 4 of the stations the user will be able to interact with a GUI-type interface through which he/she will participate in a series of mini-games. This interface is linear as the user follows a series of steps.

Interaction model

Graphical User Interface

Command Line Interface

Tangible User Interface

Other

Interactive design approach

User centered

Activity centered

System design

Genius design

Interactive input

Touch screens and camera detected movements

User experience for kids

Does it have instant feedback?

Yes

No

Users see their movement on screen through small feedback messages. The objects they select move with them, so it is easy to see that something is happening.

How is the navigation?

Multiple navigation

Step by step navigation

Other

Navigation is step-by-step. It is true that it looks like a fairly free interface, but you have to follow a series of steps to be able to use it.

About the text and fonts

Is the text simple?

Yes

No

I am not sure

Is the the font big (more than 12-14pt)?

Yes

No

I am not sure

Is there a lot of text?

Yes

No

I am not sure

There is not much use of text, just for short explanatory messages or instructions. The size of these texts is quite large and easy to understand.

About the visual and audible inputs

Does it contain sounds?

Yes

No

I am not sure

Does it contain animations?

Yes

No

Does it contain vivid colors?

Yes

No

The sound cannot be appreciated with the material offered, but it is easy to observe the small animations and the use of vivid colours.

What icons do they show?

Abstract

No icons

Literal

Other

Does it have an option to personalise?

Yes

No

Universal Design Principles

Which of the 125 Universal Design Principles are correctly applied in the project?

Important for the exhibition organisation (physical space)

Accesibility

Entry Point

Prospect-Refuge

Storytelling

Wayfinding

Important for the way of showing information

Advance Organiser

Chunking

Highlighting

Iconic Representation

Immersion

Legibility

Picture Superiority Effect

Important for the design

Biophilia Effect

Colour

Contour Bias

Savana Preference

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