City Explorer (2019)

Potion Design

Fun and explore

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Data

Author

Potion Design

Year

2019

Name

City Explorer

Project type

explore

Objective

Entertainment and distraction

Data of last exhibition

Place

Hassenfeld Children’s Hospital

Year

2019

City

New York - USA

Description of the project

As a child patient, the hospital can be scary and lonely. Decisions are made for and about you that you may not understand by people you don't really know. In many cases you can be there for long periods of time. To help make that stay a little less scary, give a connection to the outside world, and give back a modicum of control Potion create City Explorer for the new Hassenfeld Children's Hospital. The large scale digital experience gives patients and their families a chance to explore an illustrated, virtual New York and, through gesture, magically engage with and alter the environment.

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Author biography

Potion Design is a group whose main objective is people. Moreover, all their projects are based on interaction and the digital medium as their main tool. They have done a lot of things: from inventing new methods of interactivity, to using creative methods to get technology to be used in an awareness-raising way or even using screens the size of a room.

"We love a challenge. We research and strategize and prototype. We use our technical know-how, creative could-be, and strategic can-do for cultural and corporate clients near and far, large and small".

Interaction analysis

Interaction explanation

The installation has only one large screen, so the user is directed directly to it.

This assumes that the interface is GUI type, as it has a digital display.

Interaction model

Graphical User Interface

Command Line Interface

Tangible User Interface

Other

Interactive design approach

User centered

Activity centered

System design

Genius design

Interactive input

Large scale gesture-based interactive for up to 6 players

User experience for kids

Does it have instant feedback?

Yes

No

The movement of the different games depends on the movement of the user, so the feedback is direct. In addition, in the bottom corner of the screen there is a small image of what the camera picks up, so users know whether they are being detected or not.

How is the navigation?

Multiple navigation

Step by step navigation

Other

Even though the navigations looks free (the user can move their pets how they want), there is a clear step by step navigation. It is necessary to show the code to get your pet working.

About the text and fonts

Is the text simple?

Yes

No

I am not sure

Is the the font big (more than 12-14pt)?

Yes

No

I am not sure

Is there a lot of text?

Yes

No

I am not sure

The interface has almost no text. A few details like "spread your wings and start flying", "you are the artist, move your hands" to explain the mini-games.

The text can be written in a large size, over 12-14 pt, but not much.

About the visual and audible inputs

Does it contain sounds?

Yes

No

I am not sure

Does it contain animations?

Yes

No

Does it contain vivid colors?

Yes

No

The use of eye-catching colours and animations help the user to be attracted to the installation.

I am not sure about the sound as it is not visible in the presentation videos.

What icons do they show?

Abstract

No icons

Literal

Other

Does it have an option to personalise?

Yes

No

Universal Design Principles

Which of the 125 Universal Design Principles are correctly applied in the project?

Important for the exhibition organisation (physical space)

Accesibility

Entry Point

Prospect-Refuge

Storytelling

Wayfinding

Important for the way of showing information

Advance Organiser

Chunking

Highlighting

Iconic Representation

Immersion

Legibility

Picture Superiority Effect

Important for the design

Biophilia Effect

Colour

Contour Bias

Savana Preference

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