Forest Friends (2014)

Potion Design

Fun and explore

Back to projects

Data

Author

Potion Design

Year

2014

Name

Forest Friends

Project type

explore

Objective

Distraction and joy

Data of last exhibition

Place

OSU Wexner Medical Center

Year

2014 -2015

City

Ohio - USA

Description of the project

This project aims to create an interactive installation for children at Ohio State University's new Wexner Medical Center James Cancer Hospital and Solove Research Institute who have been diagnosed with cancer.

The idea is to create positive distractions for the children, which helps doctors and families to do their work.

At the facility they can create their own mascot and even interact with wearables.

imagen proyecto imagen proyecto imagen proyecto

Author biography

Potion Design is a group whose main objective is people. Moreover, all their projects are based on interaction and the digital medium as their main tool. They have done a lot of things: from inventing new methods of interactivity, to using creative methods to get technology to be used in an awareness-raising way or even using screens the size of a room.

"We love a challenge. We research and strategize and prototype. We use our technical know-how, creative could-be, and strategic can-do for cultural and corporate clients near and far, large and small".

Interaction analysis

Interaction explanation

There are different screens scattered around the hospital where users "register" using a wearable.

The interaction is simple as you can create a pet and watch it move around the different landscapes.

By using screens and wearable elements, it is a GUI and TUI interface at the same time.

Interaction model

Graphical User Interface

Command Line Interface

Tangible User Interface

Other

Interactive design approach

User centered

Activity centered

System design

Genius design

Interactive input

Touch & Wearable-based interactions

User experience for kids

Does it have instant feedback?

Yes

No

On all screens, the action of touching the screen has a response. Among other things, if you move your finger across the screen, even if you don't touch anything, your finger leaves a small trace that helps the user understand that their movements are being detected.

How is the navigation?

Multiple navigation

Step by step navigation

Other

Even though the navigation seems free, there is an order in it. The users need to follow some steps to be able to play.
Also the changing between games seems to be random and automatic.

About the text and fonts

This exhibition doesn't show text, so we can't analyse it.

About the visual and audible inputs

Does it contain sounds?

Yes

No

I am not sure

Does it contain animations?

Yes

No

Does it contain vivid colors?

Yes

No

I cannot determine whether or not there is music as the video does not show it correctly.

Still, it is obvious to see that there are animations and the colours are vivid, which is much more appealing to users.

What icons do they show?

Abstract

No icons

Literal

Other

Does it have an option to personalise?

Yes

No

Universal Design Principles

Which of the 125 Universal Design Principles are correctly applied in the project?

Important for the exhibition organisation (physical space)

Accesibility

Entry Point

Prospect-Refuge

Storytelling

Wayfinding

Important for the way of showing information

Advance Organiser

Chunking

Highlighting

Iconic Representation

Immersion

Legibility

Picture Superiority Effect

Important for the design

Biophilia Effect

Colour

Contour Bias

Savana Preference

Go up