Future Energy Chicago (2013)

Potion Design

Learn and awareness

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Data

Author

Potion Design

Year

2013

Name

Future Energy Chicago

Project type

education

Objective

Learn and awareness-raising

Data of last exhibition

Place

Museum of science and industry

Year

2013

City

Chicago - USA

Description of the project

This interactive interface is intended to teach children about energy-related concepts.

To do this, five interactive stations were developed in which users competed in teams to achieve the best scores in the room. Each station highlighted a different kind of energy.

Users become engineers as they play and learn.

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Author biography

Potion Design is a group whose main objective is people. Moreover, all their projects are based on interaction and the digital medium as their main tool. They have done a lot of things: from inventing new methods of interactivity, to using creative methods to get technology to be used in an awareness-raising way or even using screens the size of a room.

"We love a challenge. We research and strategize and prototype. We use our technical know-how, creative could-be, and strategic can-do for cultural and corporate clients near and far, large and small".

Interaction analysis

Interaction explanation

It is true that the interface is a space, but in this case the user is directed to an area as he/she has to work in a team with other users.

Throughout the 5 stations we are faced with a GUI type of interface in which the user can interact with different mini-games. Even so, we find a TUI type interface in some real objects.

The whole room, considering the interface, has the help of a room manager who works together with the teams to make the experience more satisfactory.

Interaction model

Graphical User Interface

Command Line Interface

Tangible User Interface

Other

Interactive design approach

User centered

Activity centered

System design

Genius design

Interactive input

Projection mapping, motion tracking, touch screens, and 3D printed sculpture

User experience for kids

Does it have instant feedback?

Yes

No

The different stations have their own interface that gives immediate feedback to the users.

In addition, the whole exhibition is a competition in which different teams aim to create the most sustainable city, so the end of the whole story contains a great reward for the work.

How is the navigation?

Multiple navigation

Step by step navigation

Other

Navigation is step-by-step and follows a storyline that revolves around team competition.

The different interfaces are used directly in a collaborative way so that multiple menus are not necessary.

About the text and fonts

Is the text simple?

Yes

No

I am not sure

Is the the font big (more than 12-14pt)?

Yes

No

I am not sure

Is there a lot of text?

Yes

No

I am not sure

Explanations of the different interfaces are important here. The user receives some feedback from his actions that helps him to know whether or not he is following the right path.

This is why the use of text is sometimes quite extensive, but it is adapted to the vocabulary of the users. In addition, the size is small compared to the large interface, but still seems to be sufficient for correct reading.

About the visual and audible inputs

Does it contain sounds?

Yes

No

I am not sure

Does it contain animations?

Yes

No

Does it contain vivid colors?

Yes

No

First of all, I cannot determine whether or not there is sound, as it is not visible in the material on display.

As far as animations and colours are concerned, both are present in the project and help to make the idea much more attractive.

What icons do they show?

Abstract

No icons

Literal

Other

The icons used are literal. Not much work is done with them, what is shown on the screen is more of an illustration.

Does it have an option to personalise?

Yes

No

Universal Design Principles

Which of the 125 Universal Design Principles are correctly applied in the project?

Important for the exhibition organisation (physical space)

Accesibility

Entry Point

Prospect-Refuge

Storytelling

Wayfinding

Important for the way of showing information

Advance Organiser

Chunking

Highlighting

Iconic Representation

Immersion

Legibility

Picture Superiority Effect

Important for the design

Biophilia Effect

Colour

Contour Bias

Savana Preference

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