Lumen Art Projects
Experiment and play
Data of last exhibition
Eureka! The National Children's Museum
2019 - 2022
Description of the project
Shapeshift features three large-scale exhibits where your physical movements trigger a digital response. Interact with floor-to-ceiling digital exhibits that respond to YOU. Move your body to control, morph and effect the exhibits. Draw on a tablet to see your creation brought to life by flipping black and white discs. Interact with giant touchscreens to control multi-coloured shapes and different sounds. See butterflies appear as a floor-to-ceiling projection senses your movement. Jump, dance and move and see the thousands of tiny particles respond on a huge projection screen
In terms of space as an interface, interaction is free as the user can choose the desired path, there is no predetermined order.
In the exhibition, the user will be able to interact with a TUI-type interface through which they will activate new sounds, animations and colours.
Interactive design approach
User experience for kids
Does it have instant feedback?
The kid sees the environment change when they move, jump or dance.
How is the navigation?
There is no order in the space, the user can interact with whatever they want.
About the text and fonts
This exhibition doesn't show text, so we can't analyse it.
About the visual and audible inputs
Does it contain sounds?
Does it contain animations?
Does it contain vivid colors?
The sound is key in this installation. The colour and animations help with the immersion.
What icons do they show?
Does it have an option to personalise?
Universal Design Principles
Which of the 125 Universal Design Principles are correctly applied in the project?
Important for the exhibition organisation (physical space)
Important for the way of showing information
Important for the design