Shapeshift (2019)

Lumen Art Projects

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Data

Author

Lumen Art Projects

Year

2019

Name

Shapeshift

Project type

explore

Objective

Experiment and play

Data of last exhibition

Place

Eureka! The National Children's Museum

Year

2019 - 2022

City

UK

Description of the project

Shapeshift features three large-scale exhibits where your physical movements trigger a digital response. Interact with floor-to-ceiling digital exhibits that respond to YOU. Move your body to control, morph and effect the exhibits. Draw on a tablet to see your creation brought to life by flipping black and white discs. Interact with giant touchscreens to control multi-coloured shapes and different sounds. See butterflies appear as a floor-to-ceiling projection senses your movement. Jump, dance and move and see the thousands of tiny particles respond on a huge projection screen

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Author biography

For over a decade Lumen Art Projects has been a leading provider of Art and Technology advisory services to a diverse range of clients and sectors. With our global network of over 400 artists working across the spectrum of creative technology our expertise in the field is unique.

Interaction analysis

Interaction explanation

In terms of space as an interface, interaction is free as the user can choose the desired path, there is no predetermined order.

In the exhibition, the user will be able to interact with a TUI-type interface through which they will activate new sounds, animations and colours.

Interaction model

Graphical User Interface

Command Line Interface

Tangible User Interface

Other

Interactive design approach

User centered

Activity centered

System design

Genius design

User experience for kids

Does it have instant feedback?

Yes

No

The kid sees the environment change when they move, jump or dance.

How is the navigation?

Multiple navigation

Step by step navigation

Other

There is no order in the space, the user can interact with whatever they want.

About the text and fonts

This exhibition doesn't show text, so we can't analyse it.

About the visual and audible inputs

Does it contain sounds?

Yes

No

I am not sure

Does it contain animations?

Yes

No

Does it contain vivid colors?

Yes

No

The sound is key in this installation. The colour and animations help with the immersion.

What icons do they show?

Abstract

No icons

Literal

Other

Does it have an option to personalise?

Yes

No

Universal Design Principles

Which of the 125 Universal Design Principles are correctly applied in the project?

Important for the exhibition organisation (physical space)

Accesibility

Entry Point

Prospect-Refuge

Storytelling

Wayfinding

Important for the way of showing information

Advance Organiser

Chunking

Highlighting

Iconic Representation

Immersion

Legibility

Picture Superiority Effect

Important for the design

Biophilia Effect

Colour

Contour Bias

Savana Preference

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