Create! Hopscotch for Geniuses (2015)

teamLab

Fun and explore

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Data

Author

teamLab

Year

2015

Name

Create! Hopscotch for Geniuses

Project type

explore

Objective

Experiment and play

Data of last exhibition

Place

ArtScience Museum

Year

2020 - Present

City

Singapore

Description of the project

Create! Hopscotch for Geniuses is the digital version of the childhood game hopscotch. Participants are invited to create their own hopscotch course, consisting of projected circular, triangular, and square shapes. Each participant is able to determine the level of difficulty while making full use of his or her imaginative and creative skills. Different sound effects and beautiful images emerge as participants land on the same shape or color in succession.

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Author biography

teamLab (f. 2001) is an international art collective, an interdisciplinary group of various specialists such as artists, programmers, engineers, CG animators, mathematicians and architects whose collaborative practice seeks to navigate the confluence of art, science, technology, and the natural world.

teamLab aims to explore the relationship between the self and the world and new perceptions through art. In order to understand the world around them, people separate it into independent entities with perceived boundaries between them. teamLab seeks to transcend these boundaries in our perception of the world, of the relationship between the self and the world, and of the continuity of time. Everything exists in a long, fragile yet miraculous, borderless continuity of life.

Interaction analysis

Interaction explanation

In terms of space as an interface, there is an order to follow. You first go to the creation station, and then enjoy your creation on the floor. If you go directly to the playing part, you still have a line and a direction to experience the interface.

In the exhibition, the user will be able to interact with a TUI-type interface through which they will create and later enjoy their games.

Interaction model

Graphical User Interface

Command Line Interface

Tangible User Interface

Other

Interactive design approach

User centered

Activity centered

System design

Genius design

User experience for kids

Does it have instant feedback?

Yes

No

The first part is a simple interface, while the second one reacts when the user moves and jumps on it.

How is the navigation?

Multiple navigation

Step by step navigation

Other

In terms of space as an interface, there is an order to follow. You first go to the creation station, and then enjoy your creation on the floor. If you go directly to the playing part, you still have a line and a direction to experience the interface.

About the text and fonts

Is the text simple?

Yes

No

I am not sure

Is the the font big (more than 12-14pt)?

Yes

No

I am not sure

Is there a lot of text?

Yes

No

I am not sure

There is only a small amount of text in the interface, adjusted in a good size to be seen correctly.

About the visual and audible inputs

Does it contain sounds?

Yes

No

I am not sure

Does it contain animations?

Yes

No

Does it contain vivid colors?

Yes

No

The colour and animations of the playground area help the immersion of the users.

What icons do they show?

Abstract

No icons

Literal

Other

The use of geometric shapes to create your game could be understood as abstract icons, because they don't have an specific meaning.

Does it have an option to personalise?

Yes

No

Universal Design Principles

Which of the 125 Universal Design Principles are correctly applied in the project?

Important for the exhibition organisation (physical space)

Accesibility

Entry Point

Prospect-Refuge

Storytelling

Wayfinding

Important for the way of showing information

Advance Organiser

Chunking

Highlighting

Iconic Representation

Immersion

Legibility

Picture Superiority Effect

Important for the design

Biophilia Effect

Colour

Contour Bias

Savana Preference

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