Immersion and explore
Data of last exhibition
2020 - Present
Description of the project
Visitors can observe the power of their creative imagination through Sketch Aquarium. Each participant is invited to color a drawing of a sea creature of his or her preference. Once completed, visitors will be able to see their creation come to life in a giant aquarium and swim with all of the other sea creatures. Visitors may also touch the fish to see them swim away, or touch the virtual food bag to feed the fish.
The interaction is TUI and GUI. At the beginning, the kids start drawing their creature (analog) to scan it and send it to the aquarium (digital). After this point the interaction is type TUI because the users can interact with the digital images by feeding the fish (touching).
Interactive design approach
Artificial intelligence to detect the drawings and position mapping.
User experience for kids
Does it have instant feedback?
The kid can see the creation the moment they scan it. Also, in the aquarium, the fish react to the movement of the kids.
How is the navigation?
It is true that the navigation looks like a multiple one, because it leaves the user free to go wherever they want. But still, there is a clear order on how to make the installation work.
About the text and fonts
Is the text simple?
Is the the font big (more than 12-14pt)?
Is there a lot of text?
There is only text in the pieces of paper that will be use to pain the creatures. But the rest of the installation has no text.
Because the text is in a piece of paper, the size can be smaller, because it's directed to an individual person.
About the visual and audible inputs
Does it contain sounds?
Does it contain animations?
Does it contain vivid colors?
The colour, animations and sounds let the user live the immersion of the installation. The idea is to forget the real world and just enjoy and experiment.
What icons do they show?
Does it have an option to personalise?
Universal Design Principles
Which of the 125 Universal Design Principles are correctly applied in the project?
Important for the exhibition organisation (physical space)
Important for the way of showing information
Important for the design