Sketch Aquarium (2013)

teamLab

Fun and explore

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Data

Author

teamLab

Year

2013

Name

Sketch Aquarium

Project type

explore

Objective

Immersion and explore

Data of last exhibition

Place

ArtScience Museum

Year

2020 - Present

City

Singapore

Description of the project

Visitors can observe the power of their creative imagination through Sketch Aquarium. Each participant is invited to color a drawing of a sea creature of his or her preference. Once completed, visitors will be able to see their creation come to life in a giant aquarium and swim with all of the other sea creatures. Visitors may also touch the fish to see them swim away, or touch the virtual food bag to feed the fish.

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Author biography

teamLab (f. 2001) is an international art collective, an interdisciplinary group of various specialists such as artists, programmers, engineers, CG animators, mathematicians and architects whose collaborative practice seeks to navigate the confluence of art, science, technology, and the natural world.

teamLab aims to explore the relationship between the self and the world and new perceptions through art. In order to understand the world around them, people separate it into independent entities with perceived boundaries between them. teamLab seeks to transcend these boundaries in our perception of the world, of the relationship between the self and the world, and of the continuity of time. Everything exists in a long, fragile yet miraculous, borderless continuity of life.

Interaction analysis

Interaction explanation

The interaction is TUI and GUI. At the beginning, the kids start drawing their creature (analog) to scan it and send it to the aquarium (digital). After this point the interaction is type TUI because the users can interact with the digital images by feeding the fish (touching).

Interaction model

Graphical User Interface

Command Line Interface

Tangible User Interface

Other

Interactive design approach

User centered

Activity centered

System design

Genius design

Interactive input

Artificial intelligence to detect the drawings and position mapping.

User experience for kids

Does it have instant feedback?

Yes

No

The kid can see the creation the moment they scan it. Also, in the aquarium, the fish react to the movement of the kids.

How is the navigation?

Multiple navigation

Step by step navigation

Other

It is true that the navigation looks like a multiple one, because it leaves the user free to go wherever they want. But still, there is a clear order on how to make the installation work.

About the text and fonts

Is the text simple?

Yes

No

I am not sure

Is the the font big (more than 12-14pt)?

Yes

No

I am not sure

Is there a lot of text?

Yes

No

I am not sure

There is only text in the pieces of paper that will be use to pain the creatures. But the rest of the installation has no text.

Because the text is in a piece of paper, the size can be smaller, because it's directed to an individual person.

About the visual and audible inputs

Does it contain sounds?

Yes

No

I am not sure

Does it contain animations?

Yes

No

Does it contain vivid colors?

Yes

No

The colour, animations and sounds let the user live the immersion of the installation. The idea is to forget the real world and just enjoy and experiment.

What icons do they show?

Abstract

No icons

Literal

Other

Does it have an option to personalise?

Yes

No

Universal Design Principles

Which of the 125 Universal Design Principles are correctly applied in the project?

Important for the exhibition organisation (physical space)

Accesibility

Entry Point

Prospect-Refuge

Storytelling

Wayfinding

Important for the way of showing information

Advance Organiser

Chunking

Highlighting

Iconic Representation

Immersion

Legibility

Picture Superiority Effect

Important for the design

Biophilia Effect

Colour

Contour Bias

Savana Preference

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