Discover and learn
Data of last exhibition
2020 - Present
Description of the project
Divided in two areas: the Catching and Collecting Forest and the Athletics Forest
The Catching and Collecting Forest is a new learning space based on the concept of Catch, Study, Release, in which people explore the world with their bodies, discovering, catching, and broadening their interests based on what they catch. Explore with your smartphone, capture various creatures, study them, and create your very own collection book.
The Athletics Forest is a new physical creative space that trains spatial awareness based on the concept of understanding the world through the body and thinking of the world three-dimensionally. Use your body in this complex, three-dimensional space and immerse yourself in an interactive world.
The exhibition is divided into two parts. The first part is a completely digital interaction (TUI). Users interact with the large screens using their smartphones.
The second part is also made up of TUI elements. It is true that the space resembles a playground, as the surfaces are not always straight. Even so, the interaction is digital, done by mapping.
Interactive design approach
Body mapping, maybe kinekt.
Code detector for the interaction with the phone.
User experience for kids
Does it have instant feedback?
The installation gives feedback to the user at every moment, because the simple movement of the user shows a reaction on the digital images.
How is the navigation?
The navigation is free. Both parts try to make you discover and enjoy, by giving you a big space for you to be free and experiment.
About the text and fonts
This exhibition doesn't show text, so we can't analyse it.
About the visual and audible inputs
Does it contain sounds?
Does it contain animations?
Does it contain vivid colors?
The colour, animations and sounds let the user live the immersion of the installation. The idea is to forget the real world and just enjoy and experiment.
What icons do they show?
Does it have an option to personalise?
Universal Design Principles
Which of the 125 Universal Design Principles are correctly applied in the project?
Important for the exhibition organisation (physical space)
Important for the way of showing information
Important for the design