Forest Fukuoka (2020)

teamLab

Fun and explore

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Data

Author

teamLab

Year

2020

Name

Forest Fukuoka

Project type

explore

Objective

Discover and learn

Data of last exhibition

Place

teamLab Forest

Year

2020 - Present

City

Fukoka, Japan

Description of the project

Divided in two areas: the Catching and Collecting Forest and the Athletics Forest

The Catching and Collecting Forest is a new learning space based on the concept of Catch, Study, Release, in which people explore the world with their bodies, discovering, catching, and broadening their interests based on what they catch. Explore with your smartphone, capture various creatures, study them, and create your very own collection book.

The Athletics Forest is a new physical creative space that trains spatial awareness based on the concept of understanding the world through the body and thinking of the world three-dimensionally. Use your body in this complex, three-dimensional space and immerse yourself in an interactive world.

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Author biography

teamLab (f. 2001) is an international art collective, an interdisciplinary group of various specialists such as artists, programmers, engineers, CG animators, mathematicians and architects whose collaborative practice seeks to navigate the confluence of art, science, technology, and the natural world.

teamLab aims to explore the relationship between the self and the world and new perceptions through art. In order to understand the world around them, people separate it into independent entities with perceived boundaries between them. teamLab seeks to transcend these boundaries in our perception of the world, of the relationship between the self and the world, and of the continuity of time. Everything exists in a long, fragile yet miraculous, borderless continuity of life.

Interaction analysis

Interaction explanation

The exhibition is divided into two parts. The first part is a completely digital interaction (TUI). Users interact with the large screens using their smartphones.

The second part is also made up of TUI elements. It is true that the space resembles a playground, as the surfaces are not always straight. Even so, the interaction is digital, done by mapping.

Interaction model

Graphical User Interface

Command Line Interface

Tangible User Interface

Other

Interactive design approach

User centered

Activity centered

System design

Genius design

Interactive input

Body mapping, maybe kinekt.
Code detector for the interaction with the phone.

User experience for kids

Does it have instant feedback?

Yes

No

The installation gives feedback to the user at every moment, because the simple movement of the user shows a reaction on the digital images.

How is the navigation?

Multiple navigation

Step by step navigation

Other

The navigation is free. Both parts try to make you discover and enjoy, by giving you a big space for you to be free and experiment.

About the text and fonts

This exhibition doesn't show text, so we can't analyse it.

About the visual and audible inputs

Does it contain sounds?

Yes

No

I am not sure

Does it contain animations?

Yes

No

Does it contain vivid colors?

Yes

No

The colour, animations and sounds let the user live the immersion of the installation. The idea is to forget the real world and just enjoy and experiment.

What icons do they show?

Abstract

No icons

Literal

Other

Does it have an option to personalise?

Yes

No

Universal Design Principles

Which of the 125 Universal Design Principles are correctly applied in the project?

Important for the exhibition organisation (physical space)

Accesibility

Entry Point

Prospect-Refuge

Storytelling

Wayfinding

Important for the way of showing information

Advance Organiser

Chunking

Highlighting

Iconic Representation

Immersion

Legibility

Picture Superiority Effect

Important for the design

Biophilia Effect

Colour

Contour Bias

Savana Preference

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