Smart Nation Playscape (2022)

(?) Science Center Singapore

Fun and explore

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Data

Author

(?) Science Center Singapore

Year

2022

Name

Smart Nation Playscape

Project type

explore

Objective

Discover and inspire, learn through play

Data of last exhibition

Place

Science Center Singapore

Year

2022

City

Singapore

Description of the project

Smart Nation is about transforming Singapore through digital technologies. These technologies play a critical role in reshaping the way we live, work, and play. Jointly developed by the Smart Nation and Digital Government Group (SNDGG) and Science Centre Singapore, the Smart Nation PlayScape exhibition seeks to demystify technology and inspire Singaporeans to be curious about future technologies through a series of fun and immersive interactives.

The exhibition consists of eight technology zones. Through a series of gamified exhibits and multimedia elements, each zone gives an in-depth yet easy to understand explanation on how the technology came about, how it works, and its importance to Singapore today.

The exhibition also provides an opt-in personalised experience, whereby one could collect digital stamps and snapshots of his/her own PlayScape journey through the various exhibits and get a soft copy of the digital ‘PlayScape Passport’ via email.

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Author biography

Science Centre Singapore was opened on 10 December 1977 by Dr Toh Chin Chye, then the Minister of Science and Technology.

Today, the Science Centre Singapore, together with Omni-Theatre and Snow City, receives more than 1 million visitors annually.

While formal educational institutions make sure we are raising a nation of “science literate people”, Science Centre Singapore takes this to the next level.

We make science accessible and engaging, creating an environment where Singaporeans are empowered to advance their own learning and, hopefully, are inspired to do something incredible with their futures.

Interaction analysis

Interaction explanation

Interaction mixes GUI and TUI methods

Interaction model

Graphical User Interface

Command Line Interface

Tangible User Interface

Other

Interactive design approach

User centered

Activity centered

System design

Genius design

Interactive input

Facial recognition, touch screen, buttons, physical movements

User experience for kids

Does it have instant feedback?

Yes

No

The feedback is direct

How is the navigation?

Multiple navigation

Step by step navigation

Other

The navigation is free, that means there is a lot of different ways to experience the exhibition.

About the text and fonts

Is the text simple?

Yes

No

I am not sure

Is the the font big (more than 12-14pt)?

Yes

No

I am not sure

Is there a lot of text?

Yes

No

I am not sure

The text is simple and big, so it's easy and quick to understand

About the visual and audible inputs

Does it contain sounds?

Yes

No

I am not sure

Does it contain animations?

Yes

No

Does it contain vivid colors?

Yes

No

There is a lot of animations and good and vivid colours that stay during the whole exhibition

What icons do they show?

Abstract

No icons

Literal

Other

Does it have an option to personalise?

Yes

No

Universal Design Principles

Which of the 125 Universal Design Principles are correctly applied in the project?

Important for the exhibition organisation (physical space)

Accesibility

Entry Point

Prospect-Refuge

Storytelling

Wayfinding

Important for the way of showing information

Advance Organiser

Chunking

Highlighting

Iconic Representation

Immersion

Legibility

Picture Superiority Effect

Important for the design

Biophilia Effect

Colour

Contour Bias

Savana Preference

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