Virtual Realms: Videogames Transformed (2021)

David OReilly, Enhance, FIELD.IO, KOJIMA PRODUCTIONS, Laser Feast, Marshmallow, Media Molecule, onedotzero , Rhizomatiks, Tequila Works, thatgamecompany, The Mill, The Workers

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Data

Author

David OReilly, Enhance, FIELD.IO, KOJIMA PRODUCTIONS, Laser Feast, Marshmallow, Media Molecule, onedotzero , Rhizomatiks, Tequila Works, thatgamecompany, The Mill, The Workers

Year

2021

Name

Virtual Realms: Videogames Transformed

Project type

explore

Objective

Discovery

Data of last exhibition

Place

ArtScience Museum

Year

2021

City

Singapore

Description of the project

The immersive exhibition introduces visitors to new ways of approaching and enjoying videogames through six key themes – SYNESTHESIA, UNITY, CONNECTION, PLAY, NARRATIVE and EVERYTHING.

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Author biography

Making its international debut in Singapore on 12 June 2021, the exhibition pairs six of the world’s most acclaimed videogame developers with six leading media design studios to create a series of large-scale, immersive installations.

Interaction analysis

Interaction explanation

It is a mix between GUI and TUI, as there are graphical elements that are controlled by real elements. Most of the interaction is achieved through computer visualisation input.

Interaction model

Graphical User Interface

Command Line Interface

Tangible User Interface

Other

Interactive design approach

User centered

Activity centered

System design

Genius design

Interactive input

Computer vision and object detection, touch screens, rotation object.

User experience for kids

Does it have instant feedback?

Yes

No

Instant feedback is always given, which lets the user know that their moves have consequences. This is mainly due to the use of tracking.

How is the navigation?

Multiple navigation

Step by step navigation

Other

It is true that navigation can be free, but there is a certain organisation of space so that the movement between different stations is in a certain way.

About the text and fonts

Is the text simple?

Yes

No

I am not sure

Is the the font big (more than 12-14pt)?

Yes

No

I am not sure

Is there a lot of text?

Yes

No

I am not sure

It is an interface aimed at families, so the texts may become a little more complex. The size is quite normal, probably larger than 12-14pt, but it is small for a wall text.

About the visual and audible inputs

Does it contain sounds?

Yes

No

I am not sure

Does it contain animations?

Yes

No

Does it contain vivid colors?

Yes

No

Both colour and animation are very important in the experience as it is based entirely on a visual and musical experience.

What icons do they show?

Abstract

No icons

Literal

Other

Does it have an option to personalise?

Yes

No

Universal Design Principles

Which of the 125 Universal Design Principles are correctly applied in the project?

Important for the exhibition organisation (physical space)

Accesibility

Entry Point

Prospect-Refuge

Storytelling

Wayfinding

Important for the way of showing information

Advance Organiser

Chunking

Highlighting

Iconic Representation

Immersion

Legibility

Picture Superiority Effect

Important for the design

Biophilia Effect

Colour

Contour Bias

Savana Preference

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