(?) Singapore Chinese Cultural Centre
Discover and learn
Data of last exhibition
Singapore Chinese Cultural Centre
Description of the project
Through the five immersive zones filled with hands-on fun and IG-worthy spots, you will be able to join in the conversation and discover (or rediscover) what it means to be a Chinese Singapo.
The interaction guide is a wristband with which you can register at the different stations and which will save your process. This makes the interface TUI and GUI-like, as during the different stations you encounter real objects as well as screens to interact with.
Interactive design approach
NFC contactless, touch-screens, movement sensors (projection screens)
User experience for kids
Does it have instant feedback?
Yes, there is always feedback. Not only on the touch screens, but also when the user brings the wristband close to any of the detectors.
How is the navigation?
The general navigation of the room is step-by-step as it guides you through the exhibition in a specific order. Each of the stations has a different, freer navigation, but can still be included as step-by-step navigation.
About the text and fonts
Is the text simple?
Is the the font big (more than 12-14pt)?
Is there a lot of text?
This is an exhibition aimed at adults and children, so the amount of text is more abundant. The complexity of the text is difficult to read.
About the visual and audible inputs
Does it contain sounds?
Does it contain animations?
Does it contain vivid colors?
There are animations as well as vivid colours that make the exhibition attractive. The animations are not only those on the various stations (digital displays), but also the light animations on the NFC detection devices.
What icons do they show?
The icons look like example icons, as they are the ones that are commonly used in everyday life. Even so, it is difficult to see with the images and videos obtained.
Does it have an option to personalise?
Universal Design Principles
Which of the 125 Universal Design Principles are correctly applied in the project?
Important for the exhibition organisation (physical space)
Important for the way of showing information
Important for the design