Singapo人 (2020)

(?) Singapore Chinese Cultural Centre

History Learning

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Data

Author

(?) Singapore Chinese Cultural Centre

Year

2020

Name

Singapo人

Project type

History Learning

Objective

Discover and learn

Data of last exhibition

Place

Singapore Chinese Cultural Centre

Year

2020

City

Singapore

Description of the project

Through the five immersive zones filled with hands-on fun and IG-worthy spots, you will be able to join in the conversation and discover (or rediscover) what it means to be a Chinese Singapo.


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Author biography

The Singapore Chinese Cultural Centre (SCCC) collaborates with arts and cultural groups and community partners to promote and develop local Chinese culture. By continuing to create innovative and engaging content, we strive to nurture a greater appreciation of our multi-cultural identity and sense of belonging.

Interaction analysis

Interaction explanation

The interaction guide is a wristband with which you can register at the different stations and which will save your process. This makes the interface TUI and GUI-like, as during the different stations you encounter real objects as well as screens to interact with.

Interaction model

Graphical User Interface

Command Line Interface

Tangible User Interface

Other

Interactive design approach

User centered

Activity centered

System design

Genius design

Interactive input

NFC contactless, touch-screens, movement sensors (projection screens)

User experience for kids

Does it have instant feedback?

Yes

No

Yes, there is always feedback. Not only on the touch screens, but also when the user brings the wristband close to any of the detectors.

How is the navigation?

Multiple navigation

Step by step navigation

Other

The general navigation of the room is step-by-step as it guides you through the exhibition in a specific order. Each of the stations has a different, freer navigation, but can still be included as step-by-step navigation.

About the text and fonts

Is the text simple?

Yes

No

I am not sure

Is the the font big (more than 12-14pt)?

Yes

No

I am not sure

Is there a lot of text?

Yes

No

I am not sure

This is an exhibition aimed at adults and children, so the amount of text is more abundant. The complexity of the text is difficult to read.

About the visual and audible inputs

Does it contain sounds?

Yes

No

I am not sure

Does it contain animations?

Yes

No

Does it contain vivid colors?

Yes

No

There are animations as well as vivid colours that make the exhibition attractive. The animations are not only those on the various stations (digital displays), but also the light animations on the NFC detection devices.

What icons do they show?

Abstract

No icons

Literal

Other

The icons look like example icons, as they are the ones that are commonly used in everyday life. Even so, it is difficult to see with the images and videos obtained.

Does it have an option to personalise?

Yes

No

Universal Design Principles

Which of the 125 Universal Design Principles are correctly applied in the project?

Important for the exhibition organisation (physical space)

Accesibility

Entry Point

Prospect-Refuge

Storytelling

Wayfinding

Important for the way of showing information

Advance Organiser

Chunking

Highlighting

Iconic Representation

Immersion

Legibility

Picture Superiority Effect

Important for the design

Biophilia Effect

Colour

Contour Bias

Savana Preference

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