Fun and awareness-raising
Data of last exhibition
Frost Museum of Science
Miami - USA
Description of the project
MelaB is a multimedia exhibition dedicated to teaching children about the importance of taking care of their health.
Through a series of 5 interactive stations (Learn, Eat, Relax, Exercise, and Connect), the exhibition invites visitors to discover how their daily choices affect their health and well-being. To do this, not only do they generate a series of games (with digital media as the main tool), but each user has their own character and user profile (card) that will help them to go through the different stations of the exhibition in a personalised way.
In terms of space as an interface, interaction is free as the user can choose the desired path, there is no predetermined order.
In 4 of the stations the user will be able to interact with a GUI-type interface through which he/she will participate in a series of mini-games. This interface is linear as the user follows a series of steps.
For the 5th station (the large central dance floor), the user is guided by a commentator.
Interactive design approach
Touch screens, QR-enabled stamp card and use our custom avatar, camera vision, IR sensing, data aggregation and visualization
User experience for kids
Does it have instant feedback?
The interfaces scattered around the room have their own feedback methods. Even so, they all have a form.
In the case of the touch screens, it is easy to see the feedback as objects move depending on the position of the finger. In addition, there are feedback messages to the user when he/she does something "right" or "wrong".
In the case of the large screen on the floor, the feedback is quite obvious. One can observe the movement of the users detected through motion sensors on the floor display.
How is the navigation?
All interfaces move the user automatically. Most of them do not have their own menu, so the interface is simplified and guides the user step by step.
At all times there are certain option buttons, such as the language change option, or the exit button. Apart from that, the only on-screen buttons are the previous and next buttons, so it is a step-by-step process.
About the text and fonts
Is the text simple?
Is the the font big (more than 12-14pt)?
Is there a lot of text?
It is true that there is quite a lot of text, but that is because it is a large exhibition. Even so, the amount of text is not overwhelming, and in the individual interfaces the text is only used to give small instructions or directions.
About the visual and audible inputs
Does it contain sounds?
Does it contain animations?
Does it contain vivid colors?
Sound and animation are key in this installation. Sound is used in one of the main interfaces (the large "dance" floor track), as sound guides the actions of the users. Animation is key to the mini-games, but is also used as details in some of the interface screens.
The use of vivid colours is very obvious.
What icons do they show?
Icons are not used as such, they are used as illustrations. This is why the meaning is literal. An illustration of a lettuce is simply a lettuce.
In the interfaces, the navigation buttons do not have icons but text, so that users are not confused.
Does it have an option to personalise?
Universal Design Principles
Which of the 125 Universal Design Principles are correctly applied in the project?
Important for the exhibition organisation (physical space)
Important for the way of showing information
Important for the design