MelaB (2017)

Potion Design

Learn and awareness

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Data

Author

Potion Design

Year

2017

Name

MelaB

Project type

education

Objective

Fun and awareness-raising

Data of last exhibition

Place

Frost Museum of Science

Year

2017

City

Miami - USA

Description of the project

MelaB is a multimedia exhibition dedicated to teaching children about the importance of taking care of their health.

Through a series of 5 interactive stations (Learn, Eat, Relax, Exercise, and Connect), the exhibition invites visitors to discover how their daily choices affect their health and well-being. To do this, not only do they generate a series of games (with digital media as the main tool), but each user has their own character and user profile (card) that will help them to go through the different stations of the exhibition in a personalised way.

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Author biography

Potion Design is a group whose main objective is people. Moreover, all their projects are based on interaction and the digital medium as their main tool. They have done a lot of things: from inventing new methods of interactivity, to using creative methods to get technology to be used in an awareness-raising way or even using screens the size of a room.

"We love a challenge. We research and strategize and prototype. We use our technical know-how, creative could-be, and strategic can-do for cultural and corporate clients near and far, large and small".

Interaction analysis

Interaction explanation

In terms of space as an interface, interaction is free as the user can choose the desired path, there is no predetermined order.

In 4 of the stations the user will be able to interact with a GUI-type interface through which he/she will participate in a series of mini-games. This interface is linear as the user follows a series of steps.

For the 5th station (the large central dance floor), the user is guided by a commentator.

Interaction model

Graphical User Interface

Command Line Interface

Tangible User Interface

Other

Interactive design approach

User centered

Activity centered

System design

Genius design

Interactive input

Touch screens, QR-enabled stamp card and use our custom avatar, camera vision, IR sensing, data aggregation and visualization

User experience for kids

Does it have instant feedback?

Yes

No

The interfaces scattered around the room have their own feedback methods. Even so, they all have a form.

In the case of the touch screens, it is easy to see the feedback as objects move depending on the position of the finger. In addition, there are feedback messages to the user when he/she does something "right" or "wrong".

In the case of the large screen on the floor, the feedback is quite obvious. One can observe the movement of the users detected through motion sensors on the floor display.

How is the navigation?

Multiple navigation

Step by step navigation

Other

All interfaces move the user automatically. Most of them do not have their own menu, so the interface is simplified and guides the user step by step.

At all times there are certain option buttons, such as the language change option, or the exit button. Apart from that, the only on-screen buttons are the previous and next buttons, so it is a step-by-step process.

About the text and fonts

Is the text simple?

Yes

No

I am not sure

Is the the font big (more than 12-14pt)?

Yes

No

I am not sure

Is there a lot of text?

Yes

No

I am not sure

It is true that there is quite a lot of text, but that is because it is a large exhibition. Even so, the amount of text is not overwhelming, and in the individual interfaces the text is only used to give small instructions or directions.

About the visual and audible inputs

Does it contain sounds?

Yes

No

I am not sure

Does it contain animations?

Yes

No

Does it contain vivid colors?

Yes

No

Sound and animation are key in this installation. Sound is used in one of the main interfaces (the large "dance" floor track), as sound guides the actions of the users. Animation is key to the mini-games, but is also used as details in some of the interface screens.

The use of vivid colours is very obvious.

What icons do they show?

Abstract

No icons

Literal

Other

Icons are not used as such, they are used as illustrations. This is why the meaning is literal. An illustration of a lettuce is simply a lettuce.

In the interfaces, the navigation buttons do not have icons but text, so that users are not confused.

Does it have an option to personalise?

Yes

No

Universal Design Principles

Which of the 125 Universal Design Principles are correctly applied in the project?

Important for the exhibition organisation (physical space)

Accesibility

Entry Point

Prospect-Refuge

Storytelling

Wayfinding

Important for the way of showing information

Advance Organiser

Chunking

Highlighting

Iconic Representation

Immersion

Legibility

Picture Superiority Effect

Important for the design

Biophilia Effect

Colour

Contour Bias

Savana Preference

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